I'm not sure this is what wingedchocolatecake meant, but perception does matter because on a crit you get a 1.5x multiplier on your total PEN, and perception improves accuracy and thus chance to crit in some cases. Perception has nothing to do with penetration though. If Veteran gets too easy, move up to PoTD. Otherwise, you will be seeing no pen! constantly and want to pull your hair out. Whatever class you choose, make sure you put at least some points in perception. Skipping past stuff and coming back later is also something I think Deadfire (and PoE1 to an extent) wanted players to feel comfortable doing. You can also just come back after you pick up some more party members. Like there’s really no good reason that your Watcher would attack them other than they attack you, so sneaking past the looters and talking to their boss always seemed like the “moral” way to do things anyway. Otherwise the game's awesome so far.It’s been that way since launch, so I assume it’s supposed to be overly difficult in order to greatly encourage you to seek a peaceful option or something. Seems like a weird spot for a huge difficulty spike, and one obvious enough they would have patched it by now. temporarily respeccing everyone & pouring all their skill points into it, or inching along while metagaming the mechanics. I'll look into the stealth approach, but I do try to avoid the cheesing with stealth that a lot of games offer - i.e. At this level I just don't have much gear or tactical options, feels like the math is dramatically stacked against you unless you just keep reloading & get super lucky with the RNG? the highest difficulty is more like "Somewhat Challenging"? Any other tips? When leveling my characters I'm more about roleplay & experimenting, I don't really care about efficiency too much. I was surprised because in 99% of games I have no interest in the highest difficulty - usually IMO they're for multiple playthrus or for people who really dial in the most powerful builds. Wound up doing PotD alongside level-scaling (since I did both White Forges & was swinging Durgan Steel & soulbound weapons halfway thru) - although midgame I was stomping opponents, most of the big battles in the last section were a good challenge. In the 1st PoE, I started on Normal but after the initial challenge (IIRC Raedric's Hold was pretty tough?) things got way too easy. I'm not a total completionist but enjoy doing most sidequests. I have no problem dying occasionally & being forced to figure out a different approach. I'm not a min-maxer by any stretch, but am looking for something that challenges you to learn tactics, craft & use items/consumables, and explore sidequests to gain in power & tackle the main story. Hi all, super excited to get the game underway tonite! Just looking for advice on difficulty. This would be turn-based FWIW.
0 Comments
Leave a Reply. |